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Thread Statistics | Show CCP posts - 1 post(s) |

Robert Caldera
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Posted - 2009.06.08 10:36:00 -
[1]
Originally by: BarbFromCorporate Would someone sore about other salvagers salvaging wrecks explain to me why they're not the ones salvaging wrecks they made? 
because there are already enough wrecks made by mission runners??? wtf
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Robert Caldera
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Posted - 2009.06.09 06:32:00 -
[2]
the discussion is obsolete. Mission runners will always cry for more ISK. However, they forget they're stealing the stuff from the NPC too while whining about being robbed by salvagers, this is hilarious.
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Robert Caldera
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Posted - 2009.06.09 14:34:00 -
[3]
Originally by: Chi Quan ...as if a parasite like a ninja would understand its hosts perspective. utter rubbish.
omg
I wonder in which language CCP has to make the statements regarding salvage...
T H E S A L V A G E I S N O T Y O U R S !!!
I understand you mission monkey want more ISK, but, be glad your loot is protected by the game rules, you're actually are stealing NPC loot which does not belong to you but its reserved for you for some silly reasons. But,
T H E S A L V A G E I S N O T !!!
Neither from the technical perspective, nor from the gameplay view.
Just remember the following:
T H E S A L V A G E I S N O T Y O U R S !!!
No, its not! |

Robert Caldera
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Posted - 2009.06.10 08:46:00 -
[4]
Edited by: Robert Caldera on 10/06/2009 08:56:51
Originally by: Kel Nissa Its just like real live.
There are laws.
...
The real funny thing is the mind of some person defending the current law. Its something like "CCP told us" - this means that im right -> haha (think about a little child making some grimace) -> got permission to do everything i want haha! <sarkasm="off">
furhter, there is no logical reason for giving you the exclusive right to salvage since the wreck is actually not YOURS but of the NPC corp. Not the salvage mechanics are flawed but the loot mechanics, actually the loot has to be free for all too like salvage because you're STEALING IT FROM THE NPC! Does not matter if you blew it or somebody else...
Originally by: Deryk Blacke
Quote: You should not get private salvaging rights because: A) The space does not belong to you, it is not an instance it is still in the space of the faction, you don't make the rules there.
Who made the wreck?
some NPC production facilty made the ship, you have just wrecked it which would hardly help argumenting a swap of the ownership. PvP wrecking mechanics are correct, the ownership for wrecks is kept by the player who owned the wrecked ship.
Originally by: Deryk Blacke
If they want it so that anybody can salvage, then anybody should be able to tractor - attack, etc. Cargo should drop separate from the wreck.
yes, because the loot mechanics are broken. Actually, the wrecker as the salvager should both get flagged to the NPC corp, resulting in a free for all mechanics for the loot AND salvage.
CCP please fix it, make the NPC-loot FFA like salvage! |

Robert Caldera
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Posted - 2009.06.10 16:38:00 -
[5]
there is a greate ninja guide: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=733552
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Robert Caldera
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Posted - 2009.06.10 18:11:00 -
[6]
Originally by: Vaneshi SnowCrash If salvaging as a mechanic is fine. Why then good sir are there so many threads about it?
maybe because the NPC loot mechanics are broken?? The noobs think if the loot is reserved for them (for some odd reason) the same MUST apply for the salvage. |

Robert Caldera
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Posted - 2009.06.11 11:41:00 -
[7]
Originally by: Verys Flagging of loot stealing is fine but flagging of salvaging would not. "Why?" do you ask? Well there is simple logic behind it.
Modules are worth money and since they are spoils of battle/war they belong to you and you get them. If someone steals a reward belonging to you it is theft.
they belong to them?? This is exactly the point I think is broken. You wrecked a ship but there is no reason for the ownership change, this logic does not apply for player ships but for NPC ships for some odd reason.
Originally by: Verys Wrecks on the other hand are worth completely worthless.
this is wrong, look into the marked, the stuff is worth a lot of ISK but this has nothing to do with its ownership, completely another question. The stuff may figure as a reward, however you have to grab it quickly before others do.
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Robert Caldera
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Posted - 2009.06.12 10:34:00 -
[8]
Edited by: Robert Caldera on 12/06/2009 10:34:52
Originally by: Fullmetal Jackass Yup, there certainly is no problem here. No one ever brings this topic up. Ever.
sure, there is a problem. With the NPC loot mechanics. The noobs think because the loot is "theirs", the salvage has to be also. Fix the loot mechanics, like it is for player ships already(loot/salvage owhership kept by NPC), and the whine would stop.
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Robert Caldera
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Posted - 2009.06.24 16:01:00 -
[9]
Originally by: Riedlim
haha, this from the guy who got concorded when he shot at me whilst I was salvaging his precious mission. Nice lootz in yoru wreck by the way. Thank you.
lolz firstly, he ignores CCP intended mechanics, secondly he gets pwned by concord because of lack of knowledge concerning concord mechanics?? I would call such one as total noob :))
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Robert Caldera
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Posted - 2009.07.07 17:00:00 -
[10]
Originally by: Jdestars To reduce the risk of seeing "salvager" in your missions some rules are imperative:
-use some ECCM item and backup array for reduce chance of succesfull scan of your ship (use in your own salvager ship for exemple)
ECCM helps in what way, Sir??
btw. the salvage FFA mechanic is fine, the loot ownership change is broken. There is no reason for ownership change of a pirated ship, see player wrecks loot mechanics where the ownership mechanic is properly implemented.
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Robert Caldera
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Posted - 2009.07.07 18:01:00 -
[11]
you cant skill probing-immunity
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Robert Caldera
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Posted - 2009.07.07 19:28:00 -
[12]
Originally by: Kel Nissa You can increase the effort high enough to stop ninja-salvaging from being profitable.
lol no. Its 9 seconds for 1 scan more, at best...
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Robert Caldera
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Posted - 2009.07.07 21:12:00 -
[13]
would someone enlighten me how ECCM reduces the sig??? A look into the ECCM mod info reveals only a sensor strength bonus.
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